WEB
MOBILE
CONSOLE
PC
Creation of games for the Windows platform and publishing on Steam.
Development and publication on the consoles of the last generation PlayStation and Xbox.
Creation of 2D or 3D mobile games, various types of monetization and publication in PlayMarket & AppStore.
Development of browser games, VK games app and Facebook Game Center.
VR
Creation of games for VR headsets Oculus and HTC Vive; Publishing on steam .
We create |
We create |
Web
Development of browser games and VK games apps and Facebook game center.
Mobile
Creation of 2D / 3D mobile games, all types of monetization, and publication in PlayMarket and AppStore.
Console
Development and publication on the consoles of the last generation PlayStation and Xbox.
PC
Creation of games for the Windows platform and publishing on Steam.
VR
Creation of games for VR headsets Oculus and HTC Vive. Publishing to Steam.
Projects
Hands up, you're
under arrest
for the prettiest eyes
#Westerlands #VR
Shut the door on
the other side!
and call your parents to the school
#Bad Boy Simulator #VR
I'm going to save the
world of candies
In developing
without the sweet life;is not sweet!
#Cookie #mobilegame
I recollect the
song lyrics
they have a special place in memory
#ParaMusic #browsergame
Development stages
Cookie
Bad Boy Simulator
Westerland
Level design
Stage 1. Concept creation
— Thinking over the Setting
— Plot development
— Development of Core and Meta gameplay
— Implementation plan for level design
- Development of the concept of characters and game / non-game environment
— UI / UX rendering
— Thinking over a unique selling proposition
— Game monetization
— Differential analysis of a similar gaming market


Stage 2. Modeling
— Thinking over and drawing 2D illustrations and sketches in the form of a concept
— Drawing 2D illustrations for 3D models
— Validation by the game designer or a rendition of 2D assets — Creation of 3D models
— Implementation of animations
— 2D validation by an illustrator
Stage 3. Prototyping
— Designing the architecture of the project and application
— Implementation of core gameplay and basic game mechanics
— Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, Debugging with the application code/ Gameplay Review .
Stage 1. Concept creation
— Thinking over the Setting
— Plot development
— Development of Core and Meta gameplay
— Implementation plan for level design
— Development of the concept of characters and game / non-game environment
— UI / UX rendering
— Thinking over a unique selling proposition
— Game monetization
— Differential analysis of a similar gaming market
Stage 2. Modeling
— Thinking over and drawing 2D illustrations and sketches in the form of a concept
— Drawing 2D illustrations for 3D models
— Validation by game designer or the rendering of 2D assets
— Creation of 3D models
— Implementation of animations
— 2D validation by illustrator
Stage 3. Prototyping
— Designing the architecture of the project and application
— Implementation of core gameplay and basic game mechanics
— Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting
— Plot development
— Development of Core and Meta gameplay
— Implementation plan for level design
- Development of the concept of characters and game / non-game environment
— UI / UX rendering
— Thinking over a unique selling proposition
— Game monetization
— Differential analysis of a similar gaming market


— Thinking over and drawing 2D illustrations and sketches in the form of a concept
— Drawing 2D illustrations for 3D models
— Validation by game designer or the rendering of 2D assets
— Creation of 3D models
— Implementation of animations
- 2D validation by illustrator
— Designing the architecture of the project and application
— Implementation of core gameplay and basic game mechanics
— Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting
— Plot development
— Development of Core and Meta gameplay
— Implementation plan for level design
— Development of the concept of characters and game / non-game environment
— UI / UX rendering
— Thinking over a unique selling proposition
— Game monetization
— Differential analysis of a similar gaming market
— Thinking over and drawing 2D illustrations and sketches in the form of a concept
— Drawing 2D illustrations for 3D models
— Validation by game designer or the rendering of 2D assets
— Creation of 3D models
— Implementation of animations
— 2D validation by illustrator
— Designing the architecture of the project and application
— Implementation of core gameplay and basic game mechanics
— Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting
— Plot development
— Development of Core and Meta gameplay
— Implementation plan for level design
- Development of the concept of characters and game / non-game environment
— UI / UX rendering
— Thinking over a unique selling proposition
— Game monetization
— Differential analysis of a similar gaming market


— Thinking over and drawing 2D illustrations and sketches in the form of a concept
— Drawing 2D illustrations for 3D models
— Validation by game designer or the rendering of 2D assets
— Creation of 3D models
— Implementation of animations
- 2D validation by illustrator
— Designing the architecture of the project and application
— Implementation of core gameplay and basic game mechanics
— Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting
— Plot development
— Development of Core and Meta gameplay
— Implementation plan for level design
— Development of the concept of characters and game / non-game environment
— UI / UX rendering
— Thinking over a unique selling proposition
— Game monetization
— Differential analysis of a similar gaming market
— Thinking over and drawing 2D illustrations and sketches in the form of a concept
— Drawing 2D illustrations for 3D models
— Validation by game designer or the rendering of 2D assets
— Creation of 3D models
— Implementation of animations
— 2D validation by illustrator
— Designing the architecture of the project and application
— Implementation of core gameplay and basic game mechanics
— Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting
— Plot development
— Development of Core and Meta gameplay
— Implementation plan for level design
- Development of the concept of characters and game / non-game environment
— UI / UX rendering
— Thinking over a unique selling proposition
— Game monetization
— Differential analysis of a similar gaming market


— Thinking over and drawing 2D illustrations and sketches in the form of a concept
— Drawing 2D illustrations for 3D models
— Validation by game designer or the rendering of 2D assets
— Creation of 3D models
— Implementation of animations
- 2D validation by illustrator
— Designing the architecture of the project and application
— Implementation of core gameplay and basic game mechanics
— Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
Stage 1. Concept creation
Stage 2. Modeling
Stage 3. Prototyping
— Thinking over the Setting
— Plot development
— Development of Core and Meta gameplay
— Implementation plan for level design
— Development of the concept of characters and game / non-game environment
— UI / UX rendering
— Thinking over a unique selling proposition
— Game monetization
— Differential analysis of a similar gaming market
— Thinking over and drawing 2D illustrations and sketches in the form of a concept
— Drawing 2D illustrations for 3D models
— Validation by game designer or the rendering of 2D assets
— Creation of 3D models
— Implementation of animations
— 2D validation by illustrator
— Designing the architecture of the project and application
— Implementation of core gameplay and basic game mechanics
— Layout and programming UI / UX
Stage 4. Implementation
Level design, implementation of game levels, coverage of game mechanics, overlay storytelling (if exists), refinement of meta gameplay, the introduction of Deg assets, debugging in the application Code / Gameplay Review
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Technologies
The most reliable and efficient in our arsenal
We can develop not only the game as a whole project but also individual parts that are included in the development process
not only the game
individual parts
Development of the concept of the game, graphic style
Let's develop your idea into a game. We will develop a game concept and select a graphic style. As a result, an understanding and presentation of the setting (world, environment, genre, gameplay) will be formed, the plot will be worked out and the appropriate graphics will be selected to create the atmosphere of the game.
Art creation and sketches from scratch: character design, environment, concept
We will design and draw characters and environments.
Sketches and art are created based on the concept and references.The result is a whole folder of character sketches from different sides, objects of the environment separately, and the general art of the game. If necessary, a storyboard is made with plans and angles for further development.
We will create 3D models of characters and objects
We will draw 3D models of characters and objects according to sketches. If necessary, we will modify your character according to the conditions affecting him.
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We are creating games right now. It's time to join!
We are creating games right now. It's time to join!
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